Chapter 21: Free XP

A month has quickly passed since Belinda has taken over the adventurer’s guild in Tobes. I have gained another level, and managed to replace all the kobold on the first floor with rifts. The two rifts in the square cave room have both reached level 3, and the two in the main room have reached level 2.

I have taken a few trips back to the village, and there always adding new commissions about my dungeon. They even posted a commission about the treasure little chests I had hidden around after the first one was found. I have had to replace them pretty often ever since then.

The burly man with fancy armor returned a week ago, bringing in over twenty people this time. They managed to clear both the square cave room, and the large central room, but when I moved in the kobold from the side rooms they all fell. He again retreated in a sour mood leaving me another book for adventurer IDs.

Yesterday I got hit by three groups, one right after the other. After defeating the first, and capturing the second, the third group freed the captives, and managed to push down to the second floor. They however retreated after seeing the crimson kobold with the steel equipment.

I then decided to add a few of the icy spike traps and ice dart traps to the second floor now that they have made it that far. I plan on saving up to add another floor next, and I am just under half way there with 4832xp.

I have tried to keep in contact with Thirty-seven, but she rarely replies anymore. After speaking with Madam Erin about it, she said that Thirty-seven has been busy in her dungeon, but I get the feeling she was just trying to make me feel better.

Sara seems to be having a tough time, about a week ago the goblins that live in the forest her dungeon is in, killed the hunter that was living next to the lake.

Alex seems to be struggling as well, as no humans have even come near his dungeon. He has been sending out some of his monsters into the mountains to kill wild animals to bring back just enough xp to keep him from starving.

Derek on the other hand has seemed to really take off more than doubling the size of his dungeon, but I was only able to learn that from the Dungeon Core Information book. He still doesn’t answer me when I message him.

Newt’s dungeon hasn’t seemed to grow any but his xp is staying around the same level so he seems to be in the same situation as Alex, but he too hasn’t responded to me.

When I get bored I message some of the other older dungeon cores. Most ignore me, some just send simple greetings, a few however ask me about my dungeon, but when I deflect the question they give me the cold shoulder.

A few hours after waking up I see Amy and Belinda walking up to the dungeon with two men. Amy and Belinda are wearing simple clothing and not their gear, and the two men are barely wearing rags except for a large pack on their backs, and a collar they both wear that looks just like the ones the group with the burly man in the fancy armor has. Once they reach the area just outside the cave I decide to listen in.

Belinda: “I won’t force this on you, but if you want to repay me for what I did for you. I ask you to do this task for me.”

The men look rather nervous as Belinda takes a small key from a pouch on her waist, inserting it in a hole in the collars removing them.

Amy: “They held us for a week, and then released us, so there is no reason to think they won’t do the same for you.”

Belinda: “You can take the food and gear in the pack and leave here, or you can go in there offer it to the kobold, and try to help me with my research. If you go in and they don’t release you in a week I have several groups willing to go in and break you out.”

Amy: “don’t get us wrong this could be very dangerous we don’t know how they will react, but we believe if you give them the gear and let them take you captive no harm should come to you.”

Belinda: “Once you return I will personally give you both the reward for the commission, and give you your adventurer IDs.”

Amy: “And don’t forget to keep an eye out for everything we talked about.”

The men nervously nod their heads and begin to head into the cave.

Belinda: “Don’t forget to step over the trip wire in the door way leading out of the tunnel!”

I don’t know she is planning but if she is willingly just giving me some prisoners, I am not going to turn them down…

Soon enough the two men step over the tripwire entering the square cave room, and sure enough they toss the two packs down in front of them raising their arms immediately. The kobold lead the men to one of the side rooms off of the central room, and I decide to go through the two packs.

The packs are stuffed full of dried meat and bread. Each pack also contains leather armor and a steel sword both of which is of superior quality. There is also a hand written note in both packs.


To whom it may concern.

I, Belinda Gowen 3rd Princess of the Gowen kingdom, wish to speak with the entity that leads the kobold in the Ancient Kobold Stronghold in the mountain inside the Emeraldline forest. By observation of the uniqueness of the monsters within, we have determined that the Ancient Kobold Stronghold is a dungeon with some form of intelligence behind it.

I send this letter in hopes that you will release the men carrying this letter within one week’s time. I also hope if possible you will return them with some form of return acknowledgement of understanding of this letter.

I wish to personally thank you for releasing any that surrender within your dungeon, and ask that you to continue to not send any monsters loose on the nearby villages. If there is any way I can compensate you for your actions I am willing to hear it.


Sincerely, Belinda Gowen


The letter continues in what appears to be at least 3 different languages each looking more foreign then the next. I set the letters on the desk then take some of the food sending it to one of the kobold to deliver to the men.

From what I have read in the Dungeon Core Information book I have seen that dungeons have negotiated with humans. Even one of the elders has a pact with a kingdom, but for the moment I think it would be best just to maintain silence.

As long as I don’t do anything crazy I think my dungeon will be safe, so I want to keep as much information about it as I can as a secret. It seems the misunderstanding she has of me lets me ask many questions without suspicion. They just nod with a sullen expression and answer, so I can probably ask her anything I want to know myself when I go down to the village.

I decide to send a message to Sara.

“How are you doing? Are you recovering well?”

Sara: “Not really, the goblins are now taking out the pixies and fairies mere hours after they come out of the rift. One of them even stumbled on the opening of my cave, but I was able to take it out before he could tell the others.”

“I am sorry to hear that. I have something strange going on here as well.”

I continue to tell her about Belinda, the two captives, and the letter.

Sara: “That is strange, you’re not going to reply are you?”

“I hadn’t planned on it. Besides I can gather any information I want to learn from her just by going down to the village myself.”

Sara: “Yourself?!” You actually leave your dungeon to go into a human village?”

“Well I have a few times, it’s not that big of a deal.”

Sara: “I can’t even imagine leaving the dungeon to go to a human village…”

“It’s really not that bad. They seem to have some sort of misunderstanding about me, but it works in my favor because it seems to explain anything I do that normally seems odd to humans.”

Sara and I talk for a little bit longer before the goblins hit her again so she had to deal with it. The next two days pass easily enough, I only get 10xp per day from the prisoners given to me, but their food was provided and everything so I might as well just keep them for now.

On the third day I have two groups enter one right after the other, and after the first group died and only 2 people left of the second group they finally retreated with only 3 kobold left on the first floor. I now realize though with the prisoners in one of the side rooms, two sets of kobolds can’t exit the rift.

Well I wanted to save for another floor, but I might as well get this out of the way now. I decide to build a new room on the second floor making it 110 feet long, 21 feet wide, and 10 feet tall.

Using stone walls one foot thick I make 10 perfectly square prison cells running down a long hallway. I put heavy lockable doors on each room and add two crimson kobold guards, for now equipping them in the high quality leather armor, and the swords that I got from the prisoners.

The new floor is looking further away now that I only have just over 2000xp now.

I use the few kobold on the first floor left alive to usher the prisoners down to the second floor where the prison guards take over putting them each in their own room.

The rest of the week passes smoothly, and on the seventh day when I wake up Belinda and Amy are already making their way up the mountain. I wait for about an hour before I toss the prisoners out into the tunnel.

When the prisoners exit from the tunnel Belinda seems excited.

Belinda: “Good, they released you. Did they give you anything?”

Man: “No they just turned us loose.”

Belinda’s attitude returns to normal.

Belinda: “Well you two are safe that is the important part, let’s head back to the guild, and you can tell us what you saw.”

The group then returns in the direction of the village. Later that same day a group enters the dungeon that looks tough. Pushing hard though the dungeon they manage to completely clear the first floor. Once reaching the second floor the situation changes, and they retreat after losing two of their members. They managed to take out the crimson kobold mage as well, so I barely gain any xp from their encounter after replacing it.

They are starting to fight the crimson kobold now…Belinda said that the adventurers shouldn’t break the crystal, but I am still worried they are getting that close to it. Later that evening I get a message that makes me want to work a bit harder.

Dungeon Core #307 [Travis] has lost his life at the hands of the hero beastkin (cat) Listel. 

I look up Travis in my book to find out more about him.



Current Dungeon Core #307 [Travis] (Deceased)                       Location: Southern Merretta

Dungeon: Dwarven ruins                                                               Crystal: small fire agate

Dungeon contained at its peak:  6 floor, 23 room, 143 monsters, 20 traps.

Dungeon core level: 10                                                               XP: 3451

Dungeon active: 2 years

Dwarven ruin is in the southern forest of Southern Merretta. #307 has recently started to produce goblins in large numbers, and sending them out into the forest. Once the humans took notice a hero was sent in, and eliminated the crystal. Most favored monster goblin brute, most favored trap pit trap, most purchased monster goblin brute, most purchased trap spike trap, boss monster goblin king (deceased).



Previous Dungeon Core #307 [Godfreed] (Deceased)                     Location: Adra/Merretta border

Dungeon: Border Fort                                                                          Crystal: small water fluorite

Dungeon at its peak contained 21 floors, 116 rooms, 1943 monsters, 209 traps

Dungeon core level: 49                                                               XP: 173853

Dungeon active: 128 years

A fort on the border between Adra and Merretta, both kingdoms sought the fort to create a stronghold on the border. It is rumored that more humans where killed within this dungeon by the hands of other humans then from the dungeon monsters. Godfreed lost his life when a group of 5 heroes from the Merretta capital attacked the dungeon.  Most favored monster lizard-man, most favored poison dart trap, most purchased monster small lizard-man , most purchased poison dart trap, boss monster lizard-man lord. (deceased)

That dungeon sounds like it is in the same forest as Sara. I wonder if the goblins that have been attacking her are from Travis’s dungeon.

Soon Sara sends me a message asking the same thing.

Sara: “Did you get the message? I wonder if Travis was sending monsters after me because I put my dungeon so close to his.”

“Well did you know he was even there?”

Sara: “Well no, but you don’t think it’s my fault that he was killed do you?”

“That doesn’t even make sense, why would it be your fault?”

Sara: “If he sent out goblins because of me, and that was the reason why he was killed. Doesn’t that mean it’s my fault?”

“If he was really sending monsters from his dungeon out to attack you, I think the last thing you would be worried about is his death.”

Sara: “I guess you are right, but what if the hero comes for me now?”

“Well I believe they attacked him because of him sending the goblins out in the forest. After all you said they killed that hunter that lived at your dungeon, and that probably wasn’t the only one.”

Sara: “You don’t think she will come after me then?”

“I highly doubt it, but just to be safe you might just want to lay low for a while.”


We continue to talk for a while, and Sara eventually calms back down. While talking about Travis she asks me how I know so much about other dungeons, she is shocked to find out about the Dungeon Core Information book.

Even when she checks [Menu] she cannot find it. I thought everyone could get it, I wonder just how rare it is…After we finish talking I check over the dungeon before heading to bed.



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