Chapter 17: My First Visitors

It’s been two weeks since I went down to the village, and so far nothing has entered my dungeon. Sara told me she often gets people that go to her dungeon now just to watch the pixies and fairies. Even Derek finally messaged me back making fun of me.

I tried to teach a kobold chess…But he just kept smashing the pieces…

When I talked to Madam Erin a few days ago, and asked how close I actually was to her dungeon and she said only a few hours. After talking to Thirty-seven later I found out she meant in a straight line over the forest not on foot. That was a wasted afternoon of walking…

Intruders have entered your dungeon

“Oh thank god…”

I quickly check the screen.

Two young men and a young woman enter. The first man looks human with light brown hair, he carries a sword, shield, and has on some leather armor but it can’t be that good of quality. The other man looks to be some kind of beastkin but I can’t tell what kind with his short round ears and little tail, and he carries a wooden shield and some kind of club. The woman has short black hair and is wearing robes so she must be some kind of mage, and she also appears human.

Human guy: “Be careful this cave isn’t supposed to be very deep, and at least one of the kobold can cast fire spells.”

Beastkin: “You’re the only one with the metal shield, so you better block fire spells.”

Once the reach the end of the tunnel the woman speaks up.

Woman: “I guess they moved on.”

Beastkin: “Wait there is a opening over here.”

One of the young kobolds walks past the archway, and the human guy calls out.

Human guy: “Get ready!” –he then bangs his sword against his shield making a loud racket.-

I have the five young kobold rush though the archway. I now its not really a good idea to bottleneck them in the archway, but I don’t mind if the humans take these ones out I just want to judge their power.

The woman quickly casts a spell, and a kobold with a spear hits the ground. I can’t make out what kind of spell it was but then I notice the kobold isn’t dead. Must be some kind of knock out or sleep spell I am guessing.

A kobold with a greatsword attacks the beastkin, and one with a sword and shield attacks the other guy. The greatsword hits the wooden shield causing it to crack but the beastkin brings the club around hitting the kobold hard right in the head. The human guy and the kobold he is fighting exchange blows back and forth, as the clangs of their weapons hit each other’s shields the sound echoes through the cave.

An archer kobold kicks the sleeping kobold as he is laying right in the middle of the archway. The sleeping kobold doesn’t budge, so the archer step over it while firing an arrow at the woman.

Woman: “Archer!” –she ducks behind the human guy while casting a spell at the archer.-

A small black fog covers the archer’s eyes, and he starts rubbing his face with his arm. With the sleeping, and blind kobold blocking the doorway the kobold mage can’t get past.

The greatsword kobold swings his sword again, this time the wooden shield breaks cutting a deep wound into the beastkin. It doesn’t stop him from knocking the kobold upside the head again with hit club, this time causing the kobold to fall.

The human guy is not having any luck with his kobold, but the kobold isn’t making any progress either. The woman casts a spell this time on the beastkin and the wound on his arm closes.

The mage is still stuck in the other room so I have him retreat into the iron doors. Him going in now would just be throwing xp away.

The beastkin takes his club in both hands slamming it as hard as he can into the side of the blind kobolds head with a loud crunch.

The human guy never does get a hit in on the kobold he is fighting as the beastkin moves in taking it out as well.

Human guy: “I would of taken him if you gave me a chance.” –he moves over stabbing the KOed kobold in the face.

Beastkin: “I didn’t see any mages. I thought they said there was a mage.”

Woman: “I did see what looked like a mage try to come through the door but when he couldn’t get past he retreated back.”

Beastkin: “This cave is not that big it can’t have gone far. We need to take them all out to receive the commission.”

After walking into the next room they look around then stare at the large rusty iron double door.

Woman: “We were not told about this. This room shape is not natural, and this door is not supposed to be here.”

Human guy: “Back in the village didn’t they say it was just a small dead end tunnel?”

Beastkin: “The door is rusted though, so it has to have been there for a long time.” –He runs his hand across the archway.- “This opening is to smooth as well. This had to be here for ages, but maybe it was sealed off.”

Woman: “If the mage went through the door, who knows what’s on the other side. Shouldn’t we go back and report this?”

Human guy: “And lose our commission? I don’t think so.” –he moves over to the door pulling on the handles of both doors swinging them wide open.-

A blast of fire comes flying from the room hitting the human man square in the chest knocking him back, and he tumbles to the floor. The woman rushes forward casting a spell healing the wound.

Beastkin: “This isn’t right.”

After hitting the human man with the fire spell the little kobold runs back behind 4 larger kobolds all armed with better gear.

The human guy gets back on his feet. “We will just have to take out these ones as well.” He then charges into the room.-

Beastkin: “No! you idiot, can’t you tell these ones are much stronger!” He then rushes in trying to catch up.

A kobold archer takes aim at the charging human, and lets loose an arrow nailing the guy in the leg. The woman then steps inside the room casting a spell at the archer. The black fog covers the kobold’s eyes but this time the kobold just takes a few steps back moving behind the rest of the group.

I order the kobolds though the [Menu] to try to capture at least one of the adventurers alive.

The human guy makes it to a kobold with a sword and shield, and attacks it. He was however on par with the young kobold in strength, and now with the injured leg stands no chance against this kobold.

The beastkin tries to save the human guy, but is blocked off by a kobold swinging a greataxe at him. He tries to block the blow with his wooden club, but the club splinters, and breaks causing the beastkin to fall back to the floor.

A spear wielding kobold steps forward piercing the human guy’s heart, while he is fighting with the sword and shield kobold. The woman panics and tries to run away, but while they were occupied with the group in front of them, I snuck in two spear wielding kobolds to guard the iron door leading out.

She casts a spell blinding one of them with the black fog while the beastkin rushes back to her. The other kobolds however move in subduing them both.

I have the kobold toss the two in one of the side rooms, but not before moving the kobolds out of it with [Menu] so that the adventurers don’t see them.

I have the kobold strip the mage of her staff and robe leaving her in just her underclothes, and search the beastkin. He only has a small pouch but I have the kobold remove it as well.

Once the kobold are back to the main room I clean up the bodies, and collect the items including the gear the kobold collected from the adventurers. I then get a message.

Intruders subdued

Battle results:

Acquired: 2xp, 1 [Old Leather Armor], 1 [Iron Sword], 1 [Small Iron Shield], 1 [Wooden Staff], 1 [Mage Robe], 1 [Leather Belt Pouch]

Losses: 4 young kobold

I only got 2 xp from the human? Well he was on par with the young kobold in strength, so I guess that sounds about right… I just kind of expected more…I will hold the prisoners a few days then they can “escape” if nobody comes back they might send in a much larger, stronger group of adventurers.

I watch the prisoners on one of the screens while I go through their gear.

I find several gold coins on from each of their things, three identical little books that say Adventurer’s ID on the cover, some dried meat and bread, and a canteen of water.

The coins look different than the ones I summoned with xp, so maybe it’s a good thing I didn’t try to spend any of my dungeon coins when I went to the village. Going though the little books, each has a single page that resembles the pages from the Dungeon Core Information book.

 

 

Adventurer #23,487 [Colleen]                                          Base: Kartova

Race: Human                                                                        Gender: Female

Rank: D                                                                                  Level: 1

Class: Mage                                                                         Favored Element: Water

Commissions Complete: 2

Dungeon Crystals Destroyed: 0

 

Adventurer #21,926 [Ratone]                                          Base: Kartova

Race: Beastkin (Rat)                                                          Gender: Male

Rank: D                                                                                Level: 3

Class: Warrior                                                                     Favored Element: Fire

Commissions Complete: 10

Dungeon Crystals Destroyed: 0

 

Adventurer #20,104 [Kenneth]   (Deceased)                Base: Kartova

Race: Human                                                                      Gender: Male

Rank: D                                                                                Level: 1

Class: Warrior                                                                     Favored Element: Fire

Commissions Complete: 0

Dungeon Crystals Destroyed: 0

 

 

On the back cover of the booklets it has the words:

Property of Adventurer’s Guild, if found return to nearest Adventurer’s Guild for reward.

The woman Colleen is huddled in the corner of the room hugging her knees wearing Ratone’s shirt that he gave her shortly after being confined in the room. Ratone has walked the perimeter of the room several times checking the walls.

He eventually tries to open the door surprised to find its unlocked, but when he slowly opens it two kobolds with spears make racket shaking their spears in his face. He retreats back inside shutting the door.

Colleen: “What are they going to do with us?”

Ratone: “I don’t know, I have never heard of kobold taking prisoners before.”

Colleen: “You don’t think they are going to eat us do you?”

Ratone shakes his head and looks like he is about to deny the possibility, but stops and instead says. “In any case we need to find a way out of here. The doors are just wood, and don’t even have locks, so if we don’t panic I am sure we will find a way to escape.”

Colleen: “What about Ken?”

Ratone: “There is no longer anything that can be done for him. He is gone.”

Colleen: “how many kobold do you think are out there?”

Ratone: “I don’t know. There is at least that one small mage that retreated at the start. Then the seven larger ones we fought with in that large room. I saw three other doors then this one in that big room. I also saw stairs to the back. There is no telling how big this place is.”

Over the next few hours they don’t really say much else but Ratone tries to peak out of the door every hour or so, only to have the kobold push him back in.

When night falls I set the dungeon to warn me if they leave that room and go to bed. When I wake the next morning Ratone looks like he didn’t sleep at all but Collen looks to be curled up in a corner sleeping. I also received a message.

12xp rewarded for intruders in your dungeon at the start of the day.

Well that doesn’t even cover the cost of just one of the tiny kobolds they killed, but at least it’s something.

After another hour or so Colleen finally wakes up and says. “I am starting to get really hungry, do you have anything?”

Ratone: “I did have some, but it was in the pouch the kobold took.”

Colleen: “What time do you think it is?”

Ratone: “It is probably a little after daybreak, we have been here about 15 to 18 hours.”

That’s right humans have to eat food, I completely forgot…How much do they have to eat though? I might have to let them escape tonight, so they don’t starve

I send the food and water that Ratone had in his pouch to one of the kobold, and have him deliver it. Colleen shakes in the corner when the kobold enters the room, but Ratone clinches his fists. When the kobold drops the stuff on the floor and walks out, Colleen rushes over and grabs it.

Colleen: -After taking three or four bites and taking a big drink out of the canteen- “Here you have some too.” –She gives some to Ratone.-

Ratone: “This looks like the supplies I had packed.” –he takes a bite then continues.- “ You might want to save some, I don’t know if they will give us anything else after this.”

Ratone speaks to late though as Colleen is finishing off the last of the food.

Colleen: “Now I have to go to the bathroom.”

Ratone: “I found a bucket and used it while you slept, its over there in the corner.” –he points to a bucket.-

Colleen: “I can’t do that!” –She looks offended.-

Ratone shrugs and sits down leaning against the wall. “I am going to try to get some sleep, wake me up if anything happens.”

Nothing happens for the next few hours. Colleen makes several trips back and forth to the bucket always changing her mind, but eventually she gives up, and is forced to relieve herself in the bucket.

Once night falls I move all the normal kobold to one of the other rooms leaving only the small kobold mage at the door. At midnight I get another 12xp minus the 2xp that is consumed.

Shortly after Ratone checks the door this time he moves over to Colleen and whispers.

“There is only one small kobold mage at the door, if you can put it to sleep with a sleep spell, we might be able to get out of here.”

After cracking the door a bit Colleen casts a sleep spell on the kobold making him fall to the floor then they carefully, and quietly sneak out the iron door.

I have to archers standing ready in the little square room hiding in the corners. Once they start to exit the archway I have the archers step forward both hitting Colleen in each leg. Ratone quickly scoops Colleen up, running for the exit. One of the kobolds takes another shot hitting him in the shoulder but then I order them to back off and let them go.

Damn I didn’t expect him to carry her out. I wanted to be able to learn her spells…

Intruders have fled the dungeon.

I decide to reset everyone’s positions, and then replace the dead young kobold with normal kobold, but leave them in the rusty gear. Cost: 300xp

I now decide to add a few traps to the dungeon. Placing a [Ice Covered Spike Trap] in the archway using a trip wire activator, in the large room I put 4 [Ice Dart Traps] with tile switch activators. With my skill reducing the cost of the elemental base traps it cost still costs me 555xp.

I then go to bed.

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