Two-Twelve and his Boss Monster’s Status Sheet as of Chapter 123

Two-Twelve

Name:  Archjusticar —— Gowen                                      Dungeon:  Elemental Stronghold                                                   Crystal:  Small Polychromatic Diamond

Level: 36                                XP till next Level:      148,432                             XP: 1,101,246

HP: 56,191                             MP: 5625

Strength: 1581

Agility: 1681

Endurance: 1506

Sword Arts: 1141

Bow Arts: 980

Unarmed: 1105

Defensive Arts: 560

Evasion: 956

Leadership: 1021

Spell Power: 2421

Concentration: 1626

Spell Arts: 1546

Mental Defense: 951

Magic Weapon Arts: 945

 

Resistances: Confusion immunity, Charm immunity, Fear immunity

Armor: [Enhanced Dark Steel Scalemail]

Equipment: [Luxurious Clothes], [Master Quality Mythril Sword]

Skills:

Advanced Combat Mage (Rank 2): Grants +50 to concentration, spell power, and spell arts, and +25 to Mental defense and Magical weapon abilities. Any magical weapon arts abilities are combined to form a single ability in which allows the use of all magic type weapons to be used under (wands, staves, battle-staves)

Advanced Combat Specialist (Rank 3): Due to surviving many battles you have become accustomed to battle so well that you have formed your own unique style of combat. +100 bonus to Strength, Endurance, Sword Arts, Evasion, +25 bonus to Agility, and a 200 MP bonus.

Advanced Mage Training (Rank 2):. +50 bonus to Spell Power, Spell Arts, Concentration, Mental Defense, +25 Agility, Endurance, 100 MP bonus.

Advanced Summoning (Rank Max): The details are everything. Focusing on smallest of details when summoning items or monsters it can lead to results greater than anticipated. Advanced summoning increases the chance of such an event occurring. At rank 2 an extra bonus will be granted to items that turn out greater than anticipated, at rank 3 all items get an added bonus, at rank 4 when summoning [Menu] displays the exact chance of a critical success, and at Max rank you can see what a critical success results of a summoned object before summoning.

Agile Fighter (Rank 5 Max): Quick on your feet you attack with swift devastating blows. +100 Strength, Agility, and weapon arts.

Archjusticar (Rank 2): Becoming the Archjusticar of the Elders allows the use of the [Archjusticar Menu]. Ranks do not increase by level but by performing tasks to increase the integrity of [Menu]. Decreasing the integrity of [Menu] can remove ranks, and Archjusticar is one of the few skills capable of having a rank of 0. If the holder of this skill performs an action that reduces the integrity of [Menu] while at rank 0, the skill will be removed.

Artful Combat (Rank 1): You have turned fighting into an art. +5 Strength, Agility, and Weapon Arts.

Born Magician (Rank 2): Magic has always come easy to you, and you are capable of learning spells faster than most. At rank 1 the time it takes for you to learn a spell through study is reduced by 25%, at rank 2 the speed in which you learn spells though study is reduced by 35% and in turn can teach spells to others 15% faster as well.

Brute Strength (Rank 1): A monster skill for those with great strength. +100 Strength per rank

Combat Mage (Rank 5 Max): Grants +100 bonus to Concentration, Spell Power, and Spell Arts.

Combat Medic (Rank 2): Healing spells can be cast at will for 25% more magic cost, and freeing you up to perform other actions while healing.

Combat Prowess (Rank 2): Frequent combat has made you more prepared. +10 bonus to Strength, Agility, Endurance, Weapon and Evasion.

Crystal Thief (Rank 2): A Heroic skill received when absorbing the crystal of a dungeon, this is a skill for the greedy. This skill grants an additional +10 to each ability and +25 to hp and mp per rank of the Heroic skill.

Demi-human Confidant (Rank 1): Any sentient humanoid race finds you inherently trustworthy. At rank 1 it prevents attack solely based on race.

Divine Wind (Rank1): For those who dive into the heart of battle. +5 to Strength, Agility, and Endurance.

Dual Expertise (Rank 4): A mage to give up the craft to take up the sword only to join the craft with swordsmanship has converted the Polarizing Change skill to Dual Expertise  +150 Strength, Endurance, Agility, Weapon Abilities, +50 Spell power, Spell arts, Concentration, Mental Defense, +300 hp, and +300 mp. (Polarizing Change converted to Dual Expertise)

Dungeoneer (Rank 2): A skill granted to those who traverse dungeons with ease. This skill grants +10 strength, agility, and endurance.

Dungeon Expert (Rank 2): At rank 1 it combines the effects of trap detection and life detection skills. At rank 2 grants +5 bonus to Agility, Endurance, Concentration, and Mental Defense

Dungeon Jewelcrafting (Rank 5 Max): Unlike normal jewelcrafting in which requires tools, a dungeon monster with Dungeon Jewelcrafting is able to manipulate the summoning of gems and jewels into desired sizes and shapes for the required xp cost. Dungeon Jewelcrafting raises all quality of summoned gems by 1 per rank. At rank 2 the Xp cost of enhancements and enchantments placed on jewelry type items is reduced by 50% if placed on the item at the point of summoning. At rank 3 any jewelry stored in the dungeon inventory can now be altered. At rank 4 the quality of jewelry not already affected by Dungeon Jewelcrafting increases by 3 when stored in the dungeon inventory. At rank 5 enchantments placed on items altered by dungeon jewelcrafting as long as stored in the dungeon’s inventory.

Dungeon Killer (Rank 5):  +50 Strength, Agility, Spell Power, Spell Arts, +25 Endurance, Concentration per rank, and absorbing crystals in the presence of group members grants participants ranks in Dungeon Killer Participant granting +10 to all abilities, 25 hp, and 25 mp per rank. Neither Dungeon Killer nor Dungeon Killer Participant increases in rank by levels but though the destruction of dungeons.

Elementalist (Rank 5 Max): Using spells from at least 3 different elements leaves you with a better understanding of magic. +100 Spell power, Spell Arts, Concentration, and Mental Defense

Elemental Master (Rank 1): An advanced form of the Elementalist skill. This spell grants +25 to Spell Power, Spell Arts, Concentration, and Mental Defense, it also grants +50 to Mp

Empowered Magic (Rank 2): Allows the user to increases casting time of a spell to increases power. For every time the casting time is increases by 50%, the power by 100% and Magic cost by only 25%. Max of 750% power increase.

Enchanter (Rank 5 Max):  By combining [Magic Stones] with stored spells and items, the items gain the effect of the stored spell. The duration of the effect depends on the [Magic Stone] and spell that is used. The effect lasts for 50 uses.

Endurance Runner (Rank 2): Your ability to run is unmatched. +10 Agility, Endurance, and you are capable of covering long distances while running without rest.

Expert Archer (Rank 1):  Every arrow you fire is a precision shot, granting the effect of the snipe technique without the cost of mp. You also gain +5 Agility and Bow arts

Front-Line Mage (Rank 2): A mage that prides themselves at being the first into battle. +10 Endurance, Agility, Spell Power, Concentration, Spell Arts.

Handy with a Sword (Rank 2): A skill for those gifted with a sword. This skill grants +10 to Strength and Sword Arts.

Hardened Skin (Rank 4 Max): You skin becomes tougher and you are granted natural armor giving a +50 to Endurance and unarmed. You are also considered naturally heavy armored without the associated penalties.

Heavy-handed (Rank 2): A skill for martial artists and brawlers granting a +10 bonus to Strength, Endurance, and Unarmed.

Heroic (Rank 5): This skill does not increase with leveling but by destroying dungeon cores. +50 bonus to all abilities, 250 hp, 250 mp per rank.

Human Summoner (Rank 5 Max): A skill unique to Dungeon Core #400 [Elder Dyson] and Dungeon Core #212 [Mayor ——] it allows the dungeon core the ability to summon humans. Monsters bound to dungeon core holding human summoner that possess a class (Including the Dungeon Core) are granted and extra class based skill. At rank 2 all monsters bound do the dungeon are granted a +10 bonus to all abilities, at rank 3 the ability bonus increases to +20, at rank 4 bonus increases to +50, At rank 5 Bonus increases by +100 and all monsters are granted another class based skill

Improved Unarmed Combat (Rank 2): Your ability to use your body as a weapon has surpassed the norm. Unarmed ability bonus +50, and +25 to Strength, Agility, and Endurance.

Keen Eye (Rank 5 Max): Skill grants an increase to visual acuity granting a +50 bonus to weapon abilities and evasion ability. At rank 2 you also have improved vision in the dark, at rank 3 your sight becomes good enough that you can even react faster bonus now also adds agility, at rank 4 you can now see in total darkness, at rank 5 detecting things with the status [Hidden] are more easily detectable

Knight Training (Rank 3): Heavy combat training grants bonuses in combat. +25 ability to Strength, Agility, Endurance, Defensive Arts, and Weapon Abilities.

Leader of your Peers (Rank 5 Max): Given a task that effects your people, you stepped up and did not falter assuming a leadership position leading your group till the conclusion has granted you +200 bonus to Concentration, Leadership +75 bonus to Strength, Agility, Endurance, a. +300 bonuses to HP, and MP. You have also become immune to Charm, Confusion, and Fear.

Light-footed (Rank 5 Max): Being quick on your feet allows you to move faster and increases your ability to dodge. +100 Agility and Evasion.

Lightning Reflexes (Rank 2): You are more agile then most granting a +10 bonus to Agility and Evasion.

Magician Training (Rank 5): Skill grants +100 bonus to Spell Power, Spell arts, Concentration, and Mental Defense.

Magic Surplus (Rank 5): Skill grants 100 bonus mp per rank.

Military Mind (Rank 5 Max): You were born for battle. +100 Strength, Agility, Endurance, Weapon Abilities, and Leadership.

Mobile Defense (Rank 1): Extensive training while wearing medium class armor allows the wearer to negate the penalties treating it as only light armor. +10% bonus to armor.

Monster Killer (Rank 2): Killing a wide verity of monsters has made your better at combat. +10 to all abilities.

Recycle (Rank 5 Max): Using parts from monsters and [Magic Stones] you can summon constructs and undead at a 50% reduced xp cost. At rank 2 rifts can be made using recycle skill, at rank 3 item requirements is halved. At rank 4 using [Magic Stones] and monster parts it is no longer restricted to undead and constructs. At rank 5 Monsters that require special items to summon will refund the item on their death directly to the dungeon inventory.

Rigorous Training (Rank 1): A skill for those who train… A lot… +5 Strength, Agility, Endurance, Evasion, and Weapon Abilities.

Sniper (Rank 1): For those who excel with using a bow.  +5 Strength, Endurance, Agility, Bow arts, Evasion

Soldier’s Will (Rank 2): A skill for those with great determination. This skill grants +10 to Strength and Endurance.

Soldier Training (Rank 2): Combat training grants bonuses in combat. +10 ability to Strength, and Weapon Abilities.

Study of Magic (Rank 1): A skill for those who study. +5 Spell Power, Spell Arts, and Concentration

Superior Endurance (Rank 1): A monster skill for those with thick skin, tough hides, or armored scales. +100 Endurance per rank.

Sword Training (Rank 2): Sword training allows the use of basic sword techniques.
Lunge (5mp): A quick lunge attack with a sword boosted by magic.
Cleave (10mp): Allows the user to attack two targets in quick succession.
Keen Edge (10mp): An attack boosted by magic causing increased damage.
Armor Break (20mp):  An attack that can bypass most armor.
Scorpion Strike (20mp): Gathering magic into you blade you have a chance to cause [Stun] effect

Tactician Training (Rank 5 Max): Directing others in combat has given you the ability to read combat. Others under your command are granted bonuses based on their abilities. +100 Leadership

The Elder’s Chosen (Rank 1): Catching the eyes of the Dungeon Core Elders can be considered a great boon, or a great curse. Either way you look at it however it still remains that you stand out of the pack. The Elder’s Chosen grants +100 to all abilities, and an additional +50 to Leadership.

Toad Skin (Rank 4): A Heroic skill received when absorbing the crystal of a dungeon, this skill makes the skill holder’s skin tougher.  This skill grants an increase to natural armor increasing with each rank, and also increases endurance by 25 per rank.

Tracking (Rank 2): You are skilled in the art of tracking prey. At rank one you can follow simple tracks, at rank 2 you can tell that made a track by its appearance.

Troll’s Toughness (Rank 3): A Heroic skill received when absorbing the crystal of a dungeon, this still gives the skill holder increased natural regeneration. This still grants the ability for wounds to heal completely on their own even at the loss of a limb, and increases endurance by 25 per rank.

Uniquely Gifted (Rank 8):  Most creatures favor one element above all others, and are unable to cast spells from the opposing element. You however do not, thus granting you a 800 bonus to spell power and 1600 additional MP.

Water Born (Rank 2): A Heroic skill received when absorbing the crystal of a dungeon, this skill makes one at home in the water. This skill grants the ability to breath underwater, increases swim speed, and increases spell power by 25 per rank.

Way of the Samurai (Rank 1): A skill for those trained in many arts of combat. +5 to Strength, Agility, Endurance, and Weapon Abilities.

Wind’s Embrace (Rank 4): A Heroic skill received when absorbing the crystal of a dungeon, this skill makes the holder more agile. This skill grants an increase to agility and evasion by 25 per rank.

Wizard’s Knowledge (Rank 1): You live for the study of magic. +5 Spell Power, Spell Arts, and Concentration.

Belinda Gowen

 

Name: Belinda Gowen                 Race: Divine Being                   Class:  Spear-Maiden

Level: 28                          XP till next Level:  14,137              Favored Element: N/A

HP: 16,577                            MP: 3,185 (+50)

Strength: 468

Agility: 358

Endurance: 478

Spear Arts/ Weapon Arts: 403

Defensive Arts: 268

Evasion: 178

Leadership: 120

Spell Power: 678

Spell Arts: 378

Concentration: 393

Mental Defense: 248

Resistances: Confusion immunity, Charm immunity, Fear immunity, 15% resistance to Instant Death

Armor: [Royal’s Expert Quality Dwarven Full-plate]

Equipment: [Luxurious Clothes], [Minor Ring of Magic], [Master Quality Halberd], [Diamond Wedding Band]

Skills:

Advanced Combat Mage (Rank 2): Grants +50 to concentration, spell power, and spell arts, and +25 to Mental defense and Magical weapon abilities. Any magical weapon arts abilities are combined to form a single ability in which allows the use of all magic type weapons to be used under (wands, staves, battle-staves)

Advanced Combat Specialist (Rank 3): Due to surviving many battles you have become accustomed to battle so well that you have formed your own unique style of combat. +100 bonus to Strength, Endurance, Weapon Arts, Defensive Arts, +25 bonus to Agility, and a 200 MP bonus.

Advanced Mage Training (Rank 2):. +50 bonus to Spell Power, Spell Arts, Concentration, Mental Defense, +25 Agility, Endurance, 100 MP bonus.

Agile Fighter (Rank 2): Quick on your feet you attack with swift devastating blows. +10 Strength, Agility, and Weapon Arts.

Artful Combat (Rank 1): You have turned fighting into an art. +5 Strength, Agility, and Weapon Arts.

Born Magician (Rank 1): Magic has always come easy to you, and you are capable of learning spells faster than most. At rank 1 the time it takes for you to learn a spell through study is reduced by 25%.

Brute Strength (Rank 1): A monster skill for those with great strength. +100 Strength per rank

Beyond Spear Training (Rank 2):  Becoming an expert with a spear you have begun to dabble in other weapons as well. All weapon arts abilities use your Spear Arts ability. Bonuses that effect spear arts affect the use of other weapons, but bonuses applied to other weapons have no effect on spear arts, at rank 2 the skill holder can uses spear techniques with other relevant weapons.

Combat Mage (Rank 3): Grants +25 bonus to Concentration, Spell Power, and Spell Arts

Combat Medic (Rank 3): Healing spells can be cast at will for 15% more magic cost, and freeing you up to perform other actions while healing.

Combat Prowess (Rank 2): Frequent combat has made you more prepared. +10 bonus to Strength, Agility, Endurance, Weapon and Defensive arts.

Death Deifier (Rank 1): Being brought back from a wound that should of proven fatal has giving you a sturdier constitution. You gain 10 endurance, 10 mental defense, 5 concentration, and 15% resistance to instant death effects.

Demi-human Confidant (Rank 1): Any sentient humanoid race finds you inherently trustworthy. At rank 1 it prevents attack solely based on race.

Divine Spear (Rank 5): A skill granted to spear-man and spear-women with high magic allows the use of a spear to channel spells as if it was a staff. +25 spear arts, spell arts, spell power, and concentration

Divine Wind (Rank1): For those who dive into the heart of battle. +5 to Strength, Agility, and Endurance.

Dungeoneer (Rank 1): A skill granted to those who traverse dungeons with ease. This skill grants +5 strength, agility, and endurance.

Dungeon Expert (Rank 3): At rank 1 it combines the effects of trap detection and life detection skills. At rank 2 grants +5 bonus to Agility, Endurance, Concentration, and Mental Defense , at rank 3 bonus to abilities increase to +10

Dungeon Killer Participant (Rank 1): Granted to those who are in a group when the holder of the Dungeon Killer skill destroys a dungeon. Dungeon Killer Participant skill does not increase in rank by levels but by being grouped with a holder of Dungeon Killer when they destroy a dungeon. Skill grants +10 to all abilities, 25 hp, and 25 mp per rank.

Elementalist (Rank 2): Using spells from at least 3 different elements leaves you with a better understanding of magic. +10 Spell power, Spell Arts, Concentration, and Mental Defense.

Elemental Master (Rank 1): An advanced form of the Elementalist skill. This spell grants +25 to Spell Power, Spell Arts, Concentration, and Mental Defense, it also grants +50 to Mp

Empowered Magic (Rank 3): Allows the user to increases casting time of a spell to increases power. For every time the casting time is increases by 25%, the power by 100% and Magic cost by only 25%. Max of 1000% power increase.

Endurance Runner (Rank 1): Your ability to run is unmatched. +5 Agility, Endurance, and you are capable of covering long distances while running without rest.

Expert Archer (Rank 1):  Every arrow you fire is a precision shot, granting the effect of the snipe technique without the cost of mp. You also gain +5 Agility and Bow arts

Front-Line Mage (Rank 2): A mage that prides themselves at being the first into battle. +10 Endurance, Agility, Spell Power, Concentration, Spell Arts.

Gifted (Rank 6): Most creatures favor one element above all others, and are unable to cast spells from the opposing element. You however do not, thus granting you a 50 bonus to spell power and 250 additional MP per rank.

Handy with a Sword (Rank 1): A skill for those gifted with a sword. This skill grants +5 to Strength and Sword Arts.

Hardened Skin (Rank 1): You skin becomes tougher and you are granted natural armor giving a +5 to Endurance and unarmed.

Heavy-handed (Rank 1): A skill for martial artists and brawlers granting a +5 bonus to Strength, Endurance, and Unarmed.

Heroic (Rank 1):  This skill does not increase with leveling but by destroying dungeon cores. +50 bonus to all abilities, 250 hp, 250 mp

Improved Unarmed Combat (Rank 1): Your ability to use your body as a weapon has surpassed the norm. Unarmed ability bonus +25, and +10 to Strength, Agility, and Endurance.

Iron Defense (Rank 4 Max): Rigorous training with Heavy Armor, grants a %75 bonus to armor when equipping Heavy Armor. While wearing heavy class armor allows the wearer to negate the penalties treating it as medium armor.

Keen Eye (Rank 3): Skill grants and increases to visual acuity granting a +25 bonus to weapon abilities and evasion ability. At rank 2 you also have improved vision in the dark, at rank 3 your sight becomes good enough that you can even react faster bonus now also adds agility.

Knight Training (Rank 3): Heavy combat training grants bonuses in combat. +25 ability to Strength, Agility, Endurance, Defensive Arts, and Weapon Abilities.

Light-footed (Rank 2): Being quick on your feet allows you to move faster and increases your ability to dodge. +10 Agility and Evasion.

Lightning Reflexes (Rank 1): You are more agile then most granting a +5 bonus to Agility and Evasion.

Magician Training (Rank 2): Skill grants +10 bonus to Spell Power, Spell arts, Concentration, and Mental Defense.

Magic Surplus (Rank 2): Skill grants 100 bonus mp per rank.

Military Mind (Rank 2): You were born for battle. +10 Strength, Agility, Endurance, Weapon Abilities, and Leadership.

Monster Killer (Rank 2): Killing a wide verity of monsters has made your better at combat. +10 to all abilities.

Pampered Princess (Rank 4 Max): Nurtured at youth with the best of everything, you learn new skills and spells at a 50% quicker pace. Interactions with others that are aware of your status grants you a 75% bonus on negotiations. Unless trying to hide it, there is also a 50% that when interacting with those that do not know your status are able to discern it on their own.

Pathfinder (Rank 1): Finding your way is easy as breathing. At rank 1 you are able to easily discern your location, as long as you have a point of reference

Practitioner of Magic (Rank 1): A skill for those with a knack for magic. +5 Spell Power, Spell Arts, and Concentration

Primal Magic (Rank 1):  Monsters with the primal magic skill are born from magic, shaped by it, and are able to take mastery over it. +25 bonus to spell power, spell arts, concentration, and 50 mp.

Rigorous Training (Rank 1): A skill for those who train… A lot… +5 Strength, Agility, Endurance, Evasion, and Weapon Abilities.

Sniper (Rank 1): For those who excel with using a bow.  +5 Strength, Endurance, Agility, Bow arts, Evasion

Soldier’s Will (Rank 1): A skill for those with great determination. This skill grants +5 to Strength and Endurance.

Soldier Training (Rank 2): Combat training grants bonuses in combat. +10 ability to Strength, and Weapon Abilities.

Spear Training (Rank 5 Max): Spear training allows the use of basic spear techniques.
Lunge (5mp): A quick lunge attack with a spear boosted by magic.
Whirlwind Swipe (10mp): A spinning attack that causes damage in all directions at spear’s length.
Spear Throw (10mp): A thrown spear attack granting bonus accuracy and distance.
Armor Piercer (20mp):  An attack that can bypass most armor.
Furious Strike (20mp): Multiple quick attacks that do great amounts of damage to unarmored foes.
Improved Whirlwind Swipe: (30mp): A spinning attack that causes damage in all directions at spear’s length. Causes a whirlwind effect that can cause the status effect [Knock-back] on targets
Charged Spear (30mp): A spear attack charged by the user’s favored element causing up to 2 status effects depending on the element used. Due to the nature of the [Gifted] skill the spear will be charged with the element of the last spell cast.
Lightning Rod (50mp): Channeling magic into a spear releases a burst of lightning that arcs to other enemies within 10 ft. of each other. Deals a massive amount of fire and wind damage, and will likely cause [Burning], [Stun], [Fear] status effects to all affected.
Piercing the Heavens: (100mp): The pinnacle of spear techniques. Does damage equal to ¼ of the spear users own max hp divided into all targets in front of the spear holder within a 50ft. After using the attack the spear wielder cannot use the technique again for 24 hours.

Study of Magic (Rank 1): A skill for those who study. +5 Spell Power, Spell Arts, and Concentration

Superior Endurance (Rank 1): A monster skill for those with thick skin, tough hides, or armored scales. +100 Endurance per rank.

Sword Training (Rank 2): Sword training allows the use of basic sword techniques.
Lunge (5mp): A quick lunge attack with a sword boosted by magic.
Cleave (10mp): Allows the user to attack two targets in quick succession.
Keen Edge (10mp): An attack boosted by magic causing increased damage.

Tactician Training (Rank 1): Directing others in combat has given you the ability to read combat. Others under your command are granted bonuses based on their abilities. +10 Leadership

Tracking (Rank 1): You are skilled in the art of tracking prey. At rank one you can follow simple tracks.

Way of the Samurai (Rank 1): A skill for those trained in many arts of combat. +5 to Strength, Agility, Endurance, and Weapon Abilities.

Wizard’s Knowledge (Rank 1): You live for the study of magic. +5 Spell Power, Spell Arts, and Concentration.

 

 

Roxanne (Roxy)

Name: Roxanne (Roxy)       Race: Divine Beastkin (Wolf)                        Class:  Knight

Level: 28                          XP till next Level:   63,235                            Favored Element: N/A

HP: 27,529                             MP: 3,165

Strength: 617

Agility: 537

Endurance: 742

Mace Arts: 527

Sword Arts: 480

Bow Arts: 475

Unarmed: 495

Defensive Arts: 602

Evasion: 206

Leadership: 100

Spell Power: 691

Spell Arts: 391

Concentration: 416

Mental Defense: 391

Magic Weapon Arts: 505

Resistances: Confusion immunity, Charm immunity, Fear immunity

Armor: [Intricately Designed Dark Steel Battle Dress]

Equipment: [Master Quality Steel Mace], [Top Quality Small Steel Shield], [Gold Wedding Ring]

Skills:

Advanced Combat Mage (Rank 1): Grants +50 to concentration, spell power, and spell arts, and +25 to Mental defense and Magical weapon abilities. Any magical weapon arts abilities are combined to form a single ability in which allows the use of all magic type weapons to be used under (wands, staves, battle-staves)

Advanced Combat Specialist (Rank 4): Due to surviving many battles you have become accustomed to battle so well that you have formed your own unique style of combat. +150 bonus to Strength, Endurance, Weapon Arts, Defensive Arts, +50 bonus to Agility, and a 300 MP bonus.

Advanced Mage Training (Rank 2):. +50 bonus to Spell Power, Spell Arts, Concentration, Mental Defense, +25 Agility, Endurance, 100 MP bonus.

Agile Fighter (Rank 3): Quick on your feet you attack with swift devastating blows. +25 Strength, Agility, and weapon arts.

Artful Combat (Rank 1): You have turned fighting into an art. +5 Strength, Agility, and Weapon Arts.

Born Magician (Rank 1): Magic has always come easy to you, and you are capable of learning spells faster than most. At rank 1 the time it takes for you to learn a spell through study is reduced by 25%.

Brute Strength (Rank 1): A monster skill for those with great strength. +100 Strength per rank

Combat Mage (Rank 4): Grants +50 bonus to Concentration, Spell Power, and Spell Arts

Combat Medic (Rank 4): Healing spells can be cast at will for 10% more magic cost. Freeing you up to perform other actions while healing.

Combat Prowess (Rank 3): Frequent combat has made you more prepared. +25 bonus to Strength, Agility, Endurance, Weapon and Defensive arts.

Demi-human Confidant (Rank 1): Any sentient humanoid race finds you inherently trustworthy. At rank 1 it prevents attack solely based on race.

Divine Wind (Rank1): For those who dive into the heart of battle. +5 to Strength, Agility, and Endurance.

Dungeoneer (Rank 1): A skill granted to those who traverse dungeons with ease. This skill grants +5 strength, agility, and endurance.

Dungeon Expert (Rank 4): At rank 1 it combines the effects of trap detection and life detection skills. At rank 2 grants +5 bonus to Agility, Endurance, Concentration, and Mental Defense, at rank 3 bonus increases to +10, at rank 4 bonus increases to +25

Dungeon Killer Participant (Rank 1): Granted to those who are in a group when the holder of the Dungeon Killer skill destroys a dungeon. Dungeon Killer Participant skill does not increase in rank by levels but by being grouped with a holder of Dungeon Killer when they destroy a dungeon. Skill grants +10 to all abilities, 25 hp, and 25 mp per rank.

Dungeon Training] (Rank 5 Max): Starting your combat training in the depths of a dungeon has giving you the ability to learn at a quicker pace.  Any skills or spells learned though leveling are gained 1 level sooner, Any skills or spells learned through training are learned in half the time, and you gain +5 ability point per level

Elementalist (Rank 3): Using spells from at least 3 different elements leaves you with a better understanding of magic. +25 Spell power, Spell Arts, Concentration, and Mental Defense

Elemental Master (Rank 1): An advanced form of the Elementalist skill. This spell grants +25 to Spell Power, Spell Arts, Concentration, and Mental Defense, it also grants +50 to Mp

Empowered Magic (Rank 4 Max): Allows the user to increases casting time of a spell to increases power. For every time the casting time is increases by 25%, the power by 125% and Magic cost by only 25%. Max of 2000% power increase.

Endurance Runner (Rank 1): Your ability to run is unmatched. +5 Agility, Endurance, and you are capable of covering long distances while running without rest.

Expert Archer (Rank 1):  Every arrow you fire is a precision shot, granting the effect of the snipe technique without the cost of mp. You also gain +5 Agility and Bow arts

Front-Line Mage (Rank 1): A mage that prides themselves at being the first into battle. +5 Endurance, Agility, Spell Power, Concentration, Spell Arts.

Gifted (Rank 6): Most creatures favor one element above all others, and are unable to cast spells from the opposing element. You however do not, thus granting you a 50 bonus to spell power and 250 additional MP per rank.

Guardian (Rank 5 Max): Your greatest strength lies in the ability to defend others. +100 Defensive Arts, Endurance, and Mental Defense

Handy with a Sword (Rank 1): A skill for those gifted with a sword. This skill grants +5 to Strength and Sword Arts.

Hardened Skin (Rank 2): Your skin becomes Tougher and you are granted natural armor fiving you +10 to Endurance, and are considered naturally light armored without penalties.

Heavy-handed (Rank 1): A skill for martial artists and brawlers granting a +5 bonus to Strength, Endurance, and Unarmed.

Improved Unarmed Combat (Rank 1): Your ability to use your body as a weapon has surpassed the norm. Unarmed ability bonus +25, and +10 to Strength, Agility, and Endurance.

Iron Bulwark (Rank 5 max): Through rigorous training with a shield, you can use a shield more effectively granting a +100 bonus to Defensive Arts, and you suffer no penalties while holding a shield.

Keen Eye (Rank 4): Skill grants and increases to visual acuity granting a +50 bonus to weapon abilities and evasion ability. At rank 2 grants improved ability to see in the dark, at rank 3 your sight becomes good enough that you can even react faster bonus now also adds agility, at rank 4 you can now see in total darkness.

Knight Training (Rank 5 Max): Heavy combat training grants bonuses in combat. +100 ability to Strength, Agility, Endurance, Defensive Arts, and Weapon Abilities.

Light-footed (Rank 3): Being quick on your feet allows you to move faster and increases your ability to dodge. +25 Agility and Evasion.

Lightning Reflexes (Rank 1): You are more agile then most granting a +5 bonus to Agility and Evasion.

Mace Training (Rank 4): Mace training allows the use of basic mace techniques.
Smash (5mp): A quick crushing attack with a mace boosted by magic.
Dual impact (10mp): Allows the user to attack two targets in quick succession.
Crushing Blow (10mp): An attack boosted by magic causing increased damage.
Armor Break (20mp):  An attack that can bypass most armor.
Arcane Strike (20mp): Gathering magic into you mace you deal a small amount of magic damage.
Improved Crushing Blow: (30mp): A heavy blow boosted by magic increases in damage and that can cause the status effect [Knock-back] on targets
Charged Mace (30mp): A mace attack charged by the user’s favored element causing up to 2 status effects depending on the element used. Due to the nature of the [Gifted] skill the mace will be charged with the element of the last spell cast.
Boulder Breaker (50mp): Channeling magic into a mace deals massive damage, and not only bypass armor but often can break it as well.  

Magician Training (Rank 3): Skill grants +25 bonus to Spell Power, Spell arts, Concentration, and Mental Defense.

Magic Surplus (Rank 3): Skill grants 100 bonus mp per rank.

Military Mind (Rank 3): You were born for battle. +25 Strength, Agility, Endurance, Weapon Abilities, and Leadership.

Monster Killer (Rank 3): Killing a wide verity of monsters has made your better at combat. +25 to all abilities.

Pathfinder (Rank 1): Finding your way is easy as breathing. At rank 1 you are able to easily discern your location, as long as you have a point of reference

Practitioner of Magic (Rank 1): A skill for those with a knack for magic. +5 Spell Power, Spell Arts, and Concentration

Primal Magic (Rank 1):  Monsters with the primal magic skill are born from magic, shaped by it, and are able to take mastery over it. +25 bonus to spell power, spell arts, concentration, and 50 mp.

Rigorous Training (Rank 1): A skill for those who train… A lot… +5 Strength, Agility, Endurance, Evasion, and Weapon Abilities.

Sniper (Rank 1): For those who excel with using a bow.  +5 Strength, Endurance, Agility, Bow arts, Evasion

Soldier’s Will (Rank 1): A skill for those with great determination. This skill grants +5 to Strength and Endurance.

Soldier Training (Rank 2): combat training grants bonuses in combat. +10 ability to Strength, and Weapon Abilities.

Study of Magic (Rank 1): A skill for those who study. +5 Spell Power, Spell Arts, and Concentration

Superior Endurance (Rank 1): A monster skill for those with thick skin, tough hides, or armored scales. +100 Endurance per rank.

Tactician Training (Rank 1): Directing others in combat has given you the ability to read combat. Others under your command are granted bonuses based on their abilities. +10 Leadership

Tracking (Rank 1): You are skilled in the art of tracking prey. At rank one you can follow simple tracks.

Way of the Samurai (Rank 1): A skill for those trained in many arts of combat. +5 to Strength, Agility, Endurance, and Weapon Abilities.

Wizard’s Knowledge (Rank 1): You live for the study of magic. +5 Spell Power, Spell Arts, and Concentration.

Wolf’s Scent (Rank 3): A keen wolf’s nose allows you to pick up scents others cannot. At rank 1 it allows you to track using scent, at rank 2 you can also track older scents and those partially masked, at rank 3 it allows you to distinguish one scent from another leaving you the ability to track any scent not masked by magic.

 

Azami

Name: Azami                           Race: Divine Elf                                  Class:  Forest Nymph

Level: 28                        XP till next Level:  172,437              Favored Element: N/A

HP: 82,049                             MP: 22,225

Strength: 1368

Agility: 1183

Endurance: 1298

Sword Arts: 960

Bow Arts: 960

Unarmed: 1305

Defensive Arts: 590

Evasion: 386

Leadership: 390

Magical Weapon Arts: 1036

Spell Power: 1423

Spell Arts: 1122

Concentration: 1172

Mental Defense: 722

Magical Endurance: 300

 

Resistances: Confusion immunity, Charm immunity, and Fear immunity.

Armor:

Equipment: [Master Quality Elvish Clothing]

Skills:

Advanced Combat Mage (Rank 1): Grants +25 to concentration, spell power, and spell arts, and +10 to Mental defense and Magical weapon abilities. Any magical weapon arts abilities are combined to form a single ability in which allows the use of all magic type weapons to be used under (wands, staves, battle-staves)

Advanced Combat Specialist (Rank 5 Max): Due to surviving many battles you have become accustomed to battle so well that you have formed your own unique style of combat. +200 bonus to Strength, Endurance, Weapon Arts, Defensive Arts, +75 bonus to Agility, and a 300 MP bonus.

Advanced Elemental Summoning (Rank 3): An advanced form of elemental summoning allows the elementals being summoned to be made from 2 types of material increasing its strength by 50% at rank 1, At rank 2 increases the quantity that can be summoned by 50%, at rank 3 increases the quantity that can be summoned by 100%

Advanced Elvish Crafting (Rank 4 Max): Normal Elvish crafting only allows for items to be made with the quality of the base material, Advanced Elvish Crafting allows for the creation of higher quality items. Rank 1 increases rank to Base items to Superior Quality. Rank 2 increases rank to base items to Expert Quality. Rank 3 increases rank to base items to Master Quality. At Rank 4 there is a small chance the item made will bear and enchantment.

Advanced Mage Training (Rank 4): Skill grants +150 bonus to Spell Power, Spell arts, Concentration, and Mental Defense. +50 to Magical Weapon abilities, and 200 bonus to Mp

Agile Fighter (Rank 5 Max): Quick on your feet you attack with swift devastating blows. +100 Strength, Agility, and weapon arts.

Artful Combat (Rank 1): You have turned fighting into an art. +5 Strength, Agility, and Weapon Arts.

Born Magician (Rank 1): Magic has always come easy to you, and you are capable of learning spells faster than most. At rank 1 the time it takes for you to learn a spell through study is reduced by 25%.

Brute Strength (Rank 1): A monster skill for those with great strength. +100 Strength per rank

Combat Mage (Rank 5 Max): Grants +100 bonus to Concentration, Spell Power, and Spell Arts

Combat Medic (Rank 5 Max): Healing spells can be cast at will for 5% more magic cost, and frees you up to perform other actions while healing.

Combat Prowess (Rank 5 Max): Frequent combat has made you more prepared. +100 bonus to Strength, Agility, Endurance, Weapon and Defensive arts.

Demi-human Confidant (Rank 1): Any sentient humanoid race finds you inherently trustworthy. At rank 1 it prevents attack solely based on race.

Divine Wind (Rank1): For those who dive into the heart of battle. +5 to Strength, Agility, and Endurance.

Dungeoneer (Rank 5 Max): A skill granted to those who traverse dungeons with ease. This skill grants +100 strength, agility, and endurance.

Dungeon Expert (Rank 5 Max): At rank 1 it combines the effects of trap detection and life detection skills. At rank 2 grants +5 bonus to Agility, Endurance, Concentration, and Mental Defense , at rank 3 bonus to abilities increase to +10, at rank 4 bonus to abilities increases to +25, and at rank 5 bonus to abilities increases to +50.

Dungeon Killer Participant (Rank 1): Granted to those who are in a group when the holder of the Dungeon Killer skill destroys a dungeon. Dungeon Killer Participant skill does not increase in rank by levels but by being grouped with a holder of Dungeon Killer when they destroy a dungeon. Skill grants +10 to all abilities, 25 hp, and 25 mp per rank.

Elementalist (Rank 5 Max): Using spells from at least 3 different elements leaves you with a better understanding of magic. +100 Spell power, Spell Arts, Concentration, and Mental Defense.

Elemental Master (Rank 1): An advanced form of the Elementalist skill. This spell grants +25 to Spell Power, Spell Arts, Concentration, and Mental Defense, it also grants +50 to Mp

Elemental Summoning (Rank 8): Allows the castor to summon elemental creatures from items in nature. Each rank increases the number of max allowed elementals by 1 and increases the strength of each.

Elvish Crafting (Rank 5 Max): Elvish crafting gives the term Spell-crafting a literal use. Using magic to summon objects and craft them into a desired shape or use. Rank 1 allows the ability to craft items out of wood and cloth, Rank 2 allows the ability to craft out of standard ores, Rank 3 allows the ability to craft items from Alloys or advanced ores, Rank 4 allows the ability to craft items from Iron Wood, and at Rank 5 allows the ability to craft items from Elvish Steel.

Empowered Magic (Rank 3): Allows the user to increases casting time of a spell to increases power. For every time the casting time is increases by 25%, the power by 100% and Magic cost by only 25%. Max of 1000% power increase.

Endurance Runner (Rank 1): Your ability to run is unmatched. +5 Agility, Endurance, and you are capable of covering long distances while running without rest.

Expert Archer (Rank 1):  Every arrow you fire is a precision shot, granting the effect of the snipe technique without the cost of mp. You also gain +5 Agility and Bow arts

Fount of Magic (Rank 5 Max): Grants the ability Mental Endurance 100. This previously unrecorded ability is the base in which the amount of mp you gain per level is granted. Unlike normal abilities, most skills and effects do not grant bonuses to Mental Endurance. At rank 2 Mental Endurance is raised to 125. At rank 3 Mental Endurance is raised to 150. At rank 4 Mental Endurance is raised to 200. At rank 5 Mental Endurance is raised to 300.

Front-Line Mage (Rank 2): A mage that prides themselves at being the first into battle. +10 Endurance, Agility, Spell Power, Concentration, Spell Arts.

Gifted (Rank 6): Most creatures favor one element above all others, and are unable to cast spells from the opposing element. You however do not, thus granting you a 50 bonus to spell power and 250 additional MP per rank.

Handy with a Sword (Rank 1): A skill for those gifted with a sword. This skill grants +5 to Strength and Sword Arts.

Hardened Skin (Rank 4 Max): You skin becomes tougher and you are granted natural armor giving a +50 to Endurance and unarmed, and you are considered naturally heavy armored without associated penalties.

Heavy-handed (Rank 5 Max): A skill for martial artists and brawlers granting a +100 bonus to Strength, Endurance, and Unarmed.

Heroic (Rank 1):  This skill does not increase with leveling but by destroying dungeon cores. +50 bonus to all abilities, 250 hp, 250 mp

Improved Unarmed Combat (Rank 5 Max): Your ability to use your body as a weapon has surpassed the norm. Unarmed ability bonus +200, and +75 to Strength, Agility, and Endurance.

Keen Eye (Rank 5 Max): Skill grants an increase to visual acuity granting a +50 bonus to weapon abilities and evasion ability. At rank 2 you also have improved vision in the dark, at rank 3 your sight becomes good enough that you can even react faster bonus now also adds agility, at rank 4 you can now see in total darkness, at rank 5 detecting things with the status [Hidden] are more easily detectable

Knight Training (Rank 5 Max): Heavy combat training grants bonuses in combat. +100 ability to Strength, Agility, Endurance, Defensive Arts, and Weapon Abilities.

Light-footed (Rank 5 Max): Being quick on your feet allows you to move faster and increases your ability to dodge. +100 Agility and Evasion.

Lightning Reflexes (Rank 1): You are more agile then most granting a +5 bonus to Agility and Evasion.

Magician Training (Rank 5 Max): Skill grants +100 bonus to Spell Power, Spell arts, Concentration, and Mental Defense.

Magic Surplus (Rank 7): Skill grants 100 bonus mp per rank.

Military Mind (Rank 5 Max): You were born for battle. +100 Strength, Agility, Endurance, Weapon Abilities, and Leadership.

Monster Killer (Rank 5 Max): Killing a wide verity of monsters has made your better at combat. +100 to all abilities.

Practitioner of Magic (Rank 1): A skill for those with a knack for magic. +5 Spell Power, Spell Arts, and Concentration

Pride of the Elves (Rank 2): A hero to the elven people grants +50 to agility and endurance, +25 to strength, spell power, spell arts, concentration, and mental defense. Your name is also well known amongst the elves and you can easily rally small groups of elves to your cause.

Primal Magic (Rank 5 Max):  Monsters with the primal magic skill are born from magic, shaped by it, and are able to take mastery over it. +200 bonus to spell power, spell arts, concentration, and 300 mp.

Rigorous Training (Rank 1): A skill for those who train… A lot… +5 Strength, Agility, Endurance, Evasion, and Weapon Abilities.

Sniper (Rank 1): For those who excel with using a bow.  +5 Strength, Endurance, Agility, Bow arts, Evasion

Soldier’s Will (Rank 1): A skill for those with great determination. This skill grants +5 to Strength and Endurance.

Soldier Training (Rank 5 Max): Combat training grants bonuses in combat. +100 ability to Strength, and Weapon Abilities.

Study of Magic (Rank 5 Max): A skill for those who study. +100 Spell Power, Spell Arts, and Concentration

Superior Endurance (Rank 1): A monster skill for those with thick skin, tough hides, or armored scales. +100 Endurance per rank.

Sword Training (Rank 1): Sword training allows the use of basic sword techniques.
Lunge (5mp): A quick lunge attack with a sword boosted by magic.

Tactician Training (Rank 5 Max): Directing others in combat has given you the ability to read combat. Others under your command are granted bonuses based on their abilities. +100 Leadership

Tracking (Rank 1): You are skilled in the art of tracking prey. At rank one you can follow simple tracks.

Way of the Samurai (Rank 1): A skill for those trained in many arts of combat. +5 to Strength, Agility, Endurance, and Weapon Abilities.

Wizard’s Knowledge (Rank 1): You live for the study of magic. +5 Spell Power, Spell Arts, and Concentration.

 

Azami’s “Friends”

 

Mud and Iron Wood Elemental x16

Lvl: 16

Hp 1920

Strength: 120
Agility: 120
Endurance: 120

 

 

Zoey

 

Name: Zoey                 Race: Feral Beastkin (Dog)                   Class:  Sniper

Level: 28                         XP till next Level:  127,214                Favored Element: N/A

HP: 59,624                              MP: 4,015

Strength: 1402

Agility: 1197

Endurance: 1267

Bow Arts: 1112

Sword Arts: 957

Unarmed: 1255

Defensive Arts: 540

Evasion: 438

Leadership: 340

Spell Power: 1518

Spell Arts: 1218

Concentration: 1228

Mental Defense: 683

Magic Weapon Arts: 1055

Resistances: Confusion immunity, Charm immunity, Fear immunity

Armor: [Zoey’s Armor]

Equipment: [Master Quality Elvish Steel Bow], x2 [Superior Quality Steel Swords] [Gold Wedding Ring]

Skills:

Advanced Combat Mage (Rank 5 Max): Grants +200 to concentration, spell power, and spell arts, and +75 to Mental defense and Magical weapon abilities. Any magical weapon arts abilities are combined to form a single ability in which allows the use of all magic type weapons to be used under (wands, staves, battle-staves)

Advanced Combat Specialist (Rank 5 Max): Due to surviving many battles you have become accustomed to battle so well that you have formed your own unique style of combat. +200 bonus to Strength, Endurance, Weapon Arts, Defensive Arts, +75 bonus to Agility, and a 300 MP bonus.

Advanced Mage Training (Rank 5 Max): Skill grants +200 bonus to Spell Power, Spell arts, Concentration, and Mental Defense. +75 to Magical Weapon abilities, and 300 bonus to Mp

Agile Fighter (Rank 5 Max): Quick on your feet you attack with swift devastating blows. +100 Strength, Agility, and weapon arts.

Artful Combat (Rank 1): You have turned fighting into an art. +5 Strength, Agility, and Weapon Arts.

Born Magician (Rank 1): Magic has always come easy to you, and you are capable of learning spells faster than most. At rank 1 the time it takes for you to learn a spell through study is reduced by 25%.

Bow Training (Rank 5 Max): Allows the use of basic Bow techniques.
Long Shot (5mp): an arrow fired at up to twice the normal distance for a penalty to accuracy.
Double Shot (10mp): Two shots fired in quick succession.
Snipe (10mp): focused attack causing pinpoint accuracy
Triple Shot (20mp) Three shots at the same time at a single target
Volley (25mp) Multiple shots fired into the air rain down covering a 10ft area.
Venom Strike (30mp) A single shot that will likely cause the [poisoned] status
Elemental Shot (30mp): Fires an arrow charged with the elemental properties of your favored element.
Piercing Shot (50mp): A shot strong enough to pierce through several targets while ignoring armor.
Fool Proof Shot (100mp): A shot guided by magic making missing practically impossible. The target must first be marked expending half the mp cost, then when firing an arrow and expending the second half of the mp cost the arrow will hit the target practically without fail, even following the target out of line of sight. This technique can only be used once every 24 hours

Brute Strength (Rank 1): A monster skill for those with great strength. +100 Strength per rank

Combat Mage (Rank 5 Max): Grants +100 bonus to Concentration, Spell Power, and Spell Arts

Combat Medic (Rank 5 Max): Healing spells can be cast at will for 5% more magic cost, and frees you up to perform other actions while healing.

Combat Prowess (Rank 5 Max): Frequent combat has made you more prepared. +100 bonus to Strength, Agility, Endurance, Weapon and Defensive arts.

Demi-human Confidant (Rank 1): Any sentient humanoid race finds you inherently trustworthy. At rank 1 it prevents attack solely based on race.

Divine Wind (Rank1): For those who dive into the heart of battle. +5 to Strength, Agility, and Endurance.

Dungeoneer (Rank 5 Max): A skill granted to those who traverse dungeons with ease. This skill grants +100 strength, agility, and endurance.

Dungeon Expert (Rank 3): it combines the effects of trap detection and life detection skills. . At rank 2 grants +5 bonus to Agility, Endurance, Concentration, and Mental Defense, at rank 3 ability bonuses increase to +10

Dungeon Killer Participant (Rank 1): Granted to those who are in a group when the holder of the Dungeon Killer skill destroys a dungeon. Dungeon Killer Participant skill does not increase in rank by levels but by being grouped with a holder of Dungeon Killer when they destroy a dungeon. Skill grants +10 to all abilities, 25 hp, and 25 mp per rank.

Elementalist (Rank 5 Max): Using spells from at least 3 different elements leaves you with a better understanding of magic. +100 Spell power, Spell Arts, Concentration, and Mental Defense.

Elemental Master (Rank 1): An advanced form of the Elementalist skill. This spell grants +25 to Spell Power, Spell Arts, Concentration, and Mental Defense, it also grants +50 to Mp

Empowered Magic (Rank 4 Max): Allows the user to increases casting time of a spell to increases power. For every time the casting time is increases by 25%, the power by 125% and Magic cost by only 25%. Max of 2000% power increase.

Endurance Runner (Rank 1): Your ability to run is unmatched. +5 Agility, Endurance, and you are capable of covering long distances while running without rest.

Expert Archer (Rank 4):  Every arrow you fire is a precision shot, granting the effect of the snipe technique without the cost of mp. You also gain +50 Agility and Bow arts

Fiery Temper (Rank 5 Max): When hp drops below Max HP you receive a 100% bonus to Strength and Agility, you also become immune to mind control effects.

Front-Line Mage (Rank 2): A mage that prides themselves at being the first into battle. +10 Endurance, Agility, Spell Power, Concentration, Spell Arts.

Gifted (Rank 6): Most creatures favor one element above all others, and are unable to cast spells from the opposing element. You however do not, thus granting you a 50 bonus to spell power and 250 additional MP per rank.

Handy with a Sword (Rank 1): A skill for those gifted with a sword. This skill grants +5 to Strength and Sword Arts.

Hardened Skin (Rank 4 Max): You skin becomes tougher and you are granted natural armor giving a +50 to Endurance and unarmed, and you are considered naturally heavy armored without associated penalties.

Heavy-handed (Rank 5 Max): A skill for martial artists and brawlers granting a +100 bonus to Strength, Endurance, and Unarmed.

Improved Unarmed Combat (Rank 5 Max): Your ability to use your body as a weapon has surpassed the norm. Unarmed ability bonus +200, and +75 to Strength, Agility, and Endurance.

Keen Eye (Rank 5 Max): Skill grants an increase to visual acuity granting a +50 bonus to weapon abilities and evasion ability. At rank 2 you also have improved vision in the dark, at rank 3 your sight becomes good enough that you can even react faster bonus now also adds agility, at rank 4 you can now see in total darkness, at rank 5 detecting things with the status [Hidden] are more easily detectable

Knight Training (Rank 5 Max): Heavy combat training grants bonuses in combat. +100 ability to Strength, Agility, Endurance, Defensive Arts, and Weapon Abilities.

Light-footed (Rank 5 Max): Being quick on your feet allows you to move faster and increases your ability to dodge. +100 Agility and Evasion.

Lightning Reflexes (Rank 1): You are more agile then most granting a +5 bonus to Agility and Evasion.

Magician Training (Rank 5 Max): Skill grants +100 bonus to Spell Power, Spell arts, Concentration, and Mental Defense.

Magic Surplus (Rank 6): Skill grants 100 bonus mp per rank.

Military Mind (Rank 5 Max): You were born for battle. +100 Strength, Agility, Endurance, Weapon Abilities, and Leadership.

Monster Killer (Rank 5 Max): Killing a wide verity of monsters has made your better at combat. +100 to all abilities.

Practitioner of Magic (Rank 1): A skill for those with a knack for magic. +5 Spell Power, Spell Arts, and Concentration

Primal Magic (Rank 5 Max):  Monsters with the primal magic skill are born from magic, shaped by it, and are able to take mastery over it. +200 bonus to spell power, spell arts, concentration, and 300 mp.

Rigorous Training (Rank 1): A skill for those who train… A lot… +5 Strength, Agility, Endurance, Evasion, and Weapon Abilities.

Sniper (Rank 5 Max): For those who excel with using a bow.  +100 Strength, Endurance, Agility, Bow arts, Evasion

Soldier’s Will (Rank 1): A skill for those with great determination. This skill grants +5 to Strength and Endurance.

Soldier Training (Rank 5 Max): Combat training grants bonuses in combat. +100 ability to Strength, and Weapon Abilities.

Study of Magic (Rank 5 Max): A skill for those who study. +100 Spell Power, Spell Arts, and Concentration

Superior Endurance (Rank 1): A monster skill for those with thick skin, tough hides, or armored scales. +100 Endurance per rank.

Sword Training (Rank 5 Max): Sword training allows the use of basic sword techniques.
Lunge (5mp): A quick lunge attack with a sword boosted by magic.
Cleave (10mp): Allows the user to attack two targets in quick succession.
Keen Edge (10mp): An attack boosted by magic causing increased damage.
Armor Break (20mp):  An attack that can bypass most armor.
Scorpion Strike (20mp): Gathering magic into you blade you have a chance to cause [Stun] effect
Improved Cleave (30mp): Allows the user to attack all enemies within reach without loss of power
Sword’s Will (30mp): With the assistance of magic the user’s sword seemingly acts on its own accord freeing the user up to preform another action.
Dragon’s Strike (50mp): A furious blow powered with magic causes elemental damage based on user’s favored element. The strike also ignores most armor, and will likely cause the status effects [Stun], [Knock-back], and [Fear].
God Slayer (100mp): The pinnacle of sword techniques. Does damage equal to 1/10th of users max hp to a single target, and is able to break nearly all defenses. Once used the technique cannot be used for 24 hours.

Tactician Training (Rank 5 Max): Directing others in combat has given you the ability to read combat. Others under your command are granted bonuses based on their abilities. +100 Leadership

Tracking (Rank 1): You are skilled in the art of tracking prey. At rank one you can follow simple tracks.

Way of the Samurai (Rank 1): A skill for those trained in many arts of combat. +5 to Strength, Agility, Endurance, and Weapon Abilities.

Wizard’s Knowledge (Rank 1): You live for the study of magic. +5 Spell Power, Spell Arts, and Concentration.

 

 

 

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3 thoughts on “Two-Twelve and his Boss Monster’s Status Sheet as of Chapter 123

  1. Thanks for the states in a little difficult to follow with all the skills.

    It is possible that in the status of Two-Doce is missing [Primal Magic], that learned in the Chapter 67 “Meanwhile Back in Tobes”.

    Maybe Belinda instead of [Dungeon Killer Participant (Rank 1): Granted to those who are in a group when the holder of the Dungeon Killer skill destroys a dungeon…/ (What is correct in the case of Roxy and Zoey)] should have [Dungeon Killer (Rank 1)]. She was the one who destroyed Serena’s crystal.
    Azami is also the same and she is supposed to have destroyed the Crystal of the Dungeon Core that enslaved her people. It also seems that they would be missing a Heroic skill “received when absorbing the crystal of a dungeon…”

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    1. The skills are hard… the setting dictates he should have pretty much every skills he learns, because hell more power. But trying to come up with them all really sucks… lol with the current chapter I have gotten far enough behind on their chapter sheets I am sad to say I literally have a notation that says. 15 physical rank 1 skills, 5 rank 2, and one rank 3, 13 magic… and so on and so forth, because it is so hard to keep up with. As for primal magic I will look into it, but the dungeon killer participant is a skill that is granted from two-twelve skill and has nothing to do with the dungeons they destroyed themselves but the ones in which they witnessed two-twelve destroy after receiving his version of the skill. That was quite a mouth full, but I hope it helps, and thanks for reading.

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      1. Thanks for the answer, this clarifies doubts about the [Dungeon Killer Participant].

        Although TwoTwelve still lacks [Primal Magic].
        But more outstanding is the lack of heroic skills that Belinda and Azami should have. I do not mean [Heroic (Rank 1)] they both have it, but “Heroic skill received when absorbing the crystal of a dungeon …”.
        In the story it was said that if the Dungeon was too weak / young, it could get the Title of Hero, but it did not earn an additional skill. That is, one will only get [Heroic (Rank 1)] or increase the rank if he was a hero, without achieving a Heroic skill.

        Dungeon # 135 [Serena] was 50 years old, 35 floors and Belinda did not gain an additional ability other than [Heroic (Rank 1)].

        Dungeon Core # 429 [Gala], it was discovered about 5 years ago, it was a mine and apparently only has one floor (According Listie; “…is pretty much a straight shot down a long tunnel but at the very back there is a sharp left and then a right which is the crystal room.”). But his boss was a small earth dragon, maybe one relatively weak but a dragon.
        This Core # 429 [Gala] was one of those that [two twelve] absorbed his crystal, had to give him one of his 5 heroic Skills: [Crystal Thief (Rank 2): A Heroic skill .. . / Toad Skin (Rank 4): A Heroic Skill … / Troll’s Toughness (Rank 3): A Heroic Skill … / Water Born (Rank 2): A Heroic Skill … / Embrace the Wind (Rank 4) ): A heroic skill …]

        In my opinion (leaving aside the theme of boss) gives the impression that Serena is more powerful, if Gale gives an additional ability also it would have to do Serena.

        The question would be why Belinda and Azami do not have a Heroic Skill when Two -Twelve has (5) one for each crystal that absorbed.
        It may be because simply Two-Twelve is special and the Dungeons destroyed by Belinda and Azami were weak. But if it is not, they would lack a Skill.
        In the case of Azami, there is not much information about his Dungeon Core, but I believe his ancestors and tube an entire people under his control, both the tied and those who were not.
        She is a Hero of the Elves, maybe the Skill that she obtained is that. But I feel that I should have something more.

        I apologize for being a nuisance …
        I love your story and are grateful that you publish it. 🙂

        My mother tongue is not English so I’m not very good at expressing myself and possibly committing misspellings and mistakes.

        Like

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